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Whistling Alpaca Studios

Whistling Alpaca Studios's Blog

Member since Aug 2019

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Iterating our design

Iterating our design

We finally have a website! If you want to see more information about the game head on over to https://www.stouthollowtales.com/​​If you want to join...

· 14k · 1
Principles of Iterative Game Development

Principles of Iterative Game Development

As always you can join our DiscordA very popular design methodology in the software industry is the agile methodology. The agile method relies on...

· 8.3k · 3
Writing music and Being non-musical

Writing music and Being non-musical

When I started working on Stouthollow Tales and decided that I wanted to write my own soundtrack, I had just about no experience writing music. I...

· 13.3k · 1
Trimming out features that are no fun

Trimming out features that are no fun

I recently added a tag to my Trello. I was working through my active coding items when I came across a ticket for my "Return Home" button. Which is...

· 4k
Our quest for Customization

Our quest for Customization

Customization was a pretty far off dream in our game. Initially we labeled any idea related to customization as "2.0", or completely out of reach for...

· 4.1k
Unity Spritesheets & Sprite sizing: Thoughts

Unity Spritesheets & Sprite sizing: Thoughts

We've been working with Unity and their built-in tilemap system for a few months now and we're very satisfied with it. There is a learning curve, but...

· 6.4k
Migrating to Weighted Randomness

Migrating to Weighted Randomness

When we started working on this project we had the mindset of "Random is good enough". Most of our systems were running off of pure randomness, which...

· 4.2k
Unity Tilemap White Line Issue

Unity Tilemap White Line Issue

One of the issues we ran into is this fairly well documented Unity Tilemap white line issue. When you have a tilemap in unity, with really a large...

· 16.3k · 1
Progress: First month of development

Progress: First month of development

Unnamed Item Shop first month In this devlog we'll be discussing the various aspects of what we did in our first month of development. We'll cover...

· 4.2k
Managing UI between scenes in Unity

Managing UI between scenes in Unity

Coming up with a solution for managing UI elements across different scenes wasn't as trivial as I first expected. It's very easy to attach a canvas...

· 5k