Whistling Alpaca Studios's Blog
Member since Aug 2019
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Iterating our design
We finally have a website! If you want to see more information about the game head on over to https://www.stouthollowtales.com/If you want to join...
Principles of Iterative Game Development
As always you can join our DiscordA very popular design methodology in the software industry is the agile methodology. The agile method relies on...
Writing music and Being non-musical
When I started working on Stouthollow Tales and decided that I wanted to write my own soundtrack, I had just about no experience writing music. I...
Unity2D tuning environmental lighting for Stouthollow Tales
After we migrated over to the pixel perfect camera in the previous version of unity, and having recently upgraded our project to 2019.3.0f6 we wanted...
Trimming out features that are no fun
I recently added a tag to my Trello. I was working through my active coding items when I came across a ticket for my "Return Home" button. Which is...
Our quest for Customization
Customization was a pretty far off dream in our game. Initially we labeled any idea related to customization as "2.0", or completely out of reach for...
Unity Spritesheets & Sprite sizing: Thoughts
We've been working with Unity and their built-in tilemap system for a few months now and we're very satisfied with it. There is a learning curve, but...
Migrating to Weighted Randomness
When we started working on this project we had the mindset of "Random is good enough". Most of our systems were running off of pure randomness, which...
Top-Down Tilemap Character infront and behind objects
This is a very straight forward method to achieve this effect. The area behind the rock is walk-able and will hide the player in the render order and...
Who Manages the Managers? Unity system management
At this point in development you could say that we have a few managers running the various elements of the game: Anything that requires singleton...
Unity Tilemap White Line Issue
One of the issues we ran into is this fairly well documented Unity Tilemap white line issue. When you have a tilemap in unity, with really a large...
Progress: First month of development
Unnamed Item Shop first month In this devlog we'll be discussing the various aspects of what we did in our first month of development. We'll cover...
Managing UI between scenes in Unity
Coming up with a solution for managing UI elements across different scenes wasn't as trivial as I first expected. It's very easy to attach a canvas...